www.st-pierre-gauthier.com
Monday, 2 November 2015
Sunday, 16 August 2015
P(n,r) = n!/(n-r)!
P(n,r) = n!/(n-r)! (translation in english not available at this time)
Projet sonore conçu pour le Poste Audio du Centre Clark à Montréal - septembre 2015.
Projet sonore conçu pour le Poste Audio du Centre Clark à Montréal - septembre 2015.
« Le
nombre de permutations pour n=6 choix possibles et sélectionnés r=2
à la fois ». Avec cette installation sonore miniature qui
revisite l'idée et la culture du poste d'écoute individuel, nous
exposons les auditeurs et glaneurs à pas loin de 10 Gigaoctets de
compositions et d'improvisations sonores. Pour un total d'environ 20
heures de matériel improvisé en duo via différents dispositifs
électroniques et numériques plus ou moins maîtrisés. Écoute
individuelle, écoute de groupe, combinaison des oreillettes.
L'auditeur visite, recompose et spatialise notre disque dur. L'acte
d'écoute, l'écoute esthétique, le pointillisme et la combinatoire
se substituent au travail de composition.
Description détaillée
Intentions artistiques
Pour
ce projet, nous travaillons sur
l'idée de poste audio comme tel, c'est-à-dire le poste audio comme
sujet. Ce projet s'inscrit donc dans la lignée des principaux sujets
reliés à la démarche de Philippe-Aubert Gauthier, soit le sujet de
l'espace et de la spatialisation/fragmentation du
son en télécommunication [1], combiné à la pratique du collage de
Tanya St-Pierre. L'idée de départ est de créer un
poste-audio-installation, mais à échelle individuelle. Notre
intention est de confondre le contenu audio avec l'objet même du
poste.
Le
résultat attendu est grandement influencé par notre propre façon
de travailler les arts sonores, et parfois même la musique. Cette
manière est une méthode plus proche de celle de l'auditeur que de
celle du compositeur, un peu comme le précise Kim-Cohen au sujet des
pratiques arts sonores en général [2]. Ainsi, puisque nous agissons
plus comme des auditeurs que comme des compositeurs, nous voulons
partager cette idée fondamentale avec les visiteurs et auditeurs du
poste audio qui pourront écouter, explorer et combiner à leur guise
leur propre agencement1
via une recomposition, voire permutation, binaurale et individuelle
des matières premières.
Description
physique : les sonorités visées et assemblage
Dans
la lignée de ce que nous faisons actuellement en improvisation avec
des circuits analogiques et numériques : les sons comme tels sont
constitués de matière plutôt brute sans référence au monde
acoustique qui nous entoure, mais ils sont teintés par le contexte
d'une approche d'assemblage de style « pointillisme »
(tel que défini en musique [3], c'est-à-dire un peu éparse). Pour
ce faire, des plages de silence ou de matière de niveau très faible
sont intégrées à notre version du poste audio. À l'heure
actuelle, nous pourrions définir ce projet comme un genre de poste
de ré-assemblage de ce que nous produisons en improvisation libre.
Et ce, sans début, sans fin, sans boucle, uniquement
des clips brefs avec des listes de lecture aléatoires
automatiques. Le but étant d'atteindre un maximum de variations avec
une quantité fixe de matières premières, ce qui, évidemment, est
aussi teinté d'une claire influence des pratiques combinatoires et
procédurales.
Description physique : le dispositif
En
pratique, nous fournissons trois lecteurs médias autonomes
programmés (des « Raspberry Pi ») avec amplificateur
casque. Ces lecteurs seront accompagnés d'écouteurs modifiés : des
écouteurs à une seule oreille, de telle sorte que l'espace alloué
serait couvert de 6 oreillettes. L'intérêt
pour ce genre de dispositif réside essentiellement dans la
possibilité d'effectuer de la composition spatiale individuelle ou
collective lors de l'écoute.
Références
[1]
Barry Blesser et Linda-Ruth Salter (2009), Spaces Speak, Are You
Listening? MIT Press.
[2] Seth Kim-Cohen (2009), In the Blink of an Ear: Toward a Non-Cochlear Sonic Art, Bloomsbury Academic.
[2] Seth Kim-Cohen (2009), In the Blink of an Ear: Toward a Non-Cochlear Sonic Art, Bloomsbury Academic.
[3]
« Pointillism/punctualism »
http://en.wikipedia.org/wiki/Punctualism
1
Par exemple, avec six oreillettes et deux oreilles, on trouve P(6,2)
= 6!/(6-2)! = 30 agencements possibles. Et ainsi de suite si on
combine plus d'oreillettes.
Wednesday, 21 January 2015
Pantonalité - 2011
Sound Performance at Centre des Arts de la Scène Jean-Besré (CASJB), Espace (IM) Media / Media Arts Biennial, Sherbrooke, Qc, 2011.
Here is a link to a 2 minutes excerpt of the 20 minutes performance.
Monday, 19 January 2015
Collage Series / Women of Newfoundland and Labrador during the first and second World Wars
The project Collage Series / Women of Newfoundland & Labrador during the First and Second World Wars, started with an invitation from Mme Vicky Chainey Gagnon, Director Chief Curator of The Rooms Provincial Art Gallery Division, to travel to St-John's, NL, to make a research residency - on Newfoundland & Labrador Women at work during the First and Second World Wars - at The Rooms in the Archives Division. During the two weeks residency in august 2014, I carefully selected archived images to realize a series of 40 collages – from which 32 are presented at The Rooms in the Vitrines on Level 2, from January 15th until September 13th 2015.
Within
the framework of this project I investigated the concept of collage
along two principal axis in order to precise an aesthetic and
procedural approach.
The
first axis is related to the mechanical act of tearing asunder –
i.e. the act of sampling – that is used in the collage process, no
matter the medium, or even art discipline1.
Then comes the act of rethinking and recomposing the images to
generate a new narrative (a new whole).
Since
I was working with archived documents
- already scanned by the Archives Division staff - the second axis is
more related to notions of realism and supposedly objective visual
culture, to question the
notion of authenticity of historical archives in this Ubiquitous
Computing/Media world we now live in.
This brought me to work with digital format, using software tools to
reach the blending quality that I was looking for. Since the archived
photographs
all come from different types of equipments, dates, and stills, a
great deal of effort is invested into creating an aesthetically
coherent combination of images of different sources. First,
for each collage, I selected a background - or environment-like
images - in most cases they were pictures of landscape - taken during
either between 1914 and 1918 or between 1939 and 1945. The selected
background became the starting point of the collage's construction
and composition. The other elements that I selected, extracted and
recontextualized had to be modified to match the color spectrum and
the grain of the background picture, so that the quality of the
foreground image was not alien to the background, for the act of
collage and combination can be more subtle. This blending approach
comes from the intention to make a new image (which is a false
reality) that seems as real, or as credible, as the original, in
order to question notions of authenticity and evoke the role of
remembering through storytelling.
Although
the material used for the collages are of a documentary nature, the
treatment of the photographic document is not. It can sometimes have
the look of a documentary photography, but it is totally constructed.
Since most of the reconstructed document respects notions and markers
of realism, it may induce ethical problems. That is to say the
problem of falsifying reality.
Indeed,
most of my collages give a result that is not necessarily looking as
a collage at the first glimpse. This is one precise aesthetic moment
that I was looking for in this project. Indeed, at this specific
short time, there is a collapse between the fake and the apparently
real, where our brains and minds have to spend some time to figure
out the limits of the collage, its veracity, its ability to cheat
reality. This opens many poetical and aesthetic potentials.
This
also reminds some parts of my former interest in narration. But this
time, the narration is actualized in a real historical framework
instead of being inscribed in a purely fictitious and poetic lineage.
Here, the narration is more similar to notions of transmission and
interpretation of history, maybe as in the case of storytelling. Of
course, the actual story is somehow visually told, but also bent and
transformed by its complex mythological charge – such as in
primitive civilizations where knowledge was orally transmitted but
also charged with metaphorical content. Such as eschatology and
cosmogony myths marking a transition of an age to another – i.e.
the end of life as we know it and the beginning of a new age.
However,
here, this is done with great care: I mean without the intention to
tend toward a literal and factual history, or even to fall in the
trap of the “grand narrative” discourses. This new research and
creation project proposes a mythical and narrative constellation
anchored in the visual and photographic iconography of that time but
without grand narrative or teleological interpretation.
The
acts of digital collage and cut-out operate, in themselves, like
metaphorical and procedural representations of the despoliation that
occurs during war times, and the lives torn in the context of these
strong cultural tensions and social transitions. Transitions that
were also aligned with a new phase of industrial modernity.
Transitions accelerated by technological advances, both industrial
and logistical, perfectly representative of the economical and
political contexts created by these wars, that literally remodeled
the workers' – both men and women - work culture.
Also
informed of the most recent writings on cultural heritage in the
digital revolution, this new project also plays with, and questions,
the place and the culture of museums and archival institutions. Two
institutional models that have to redefine and reposition themselves
in this digitally-altered historical information-base in
relation with the new generation (Cameron et Kenderdine, 2010)2.
1-
For example, the well known cut-up technique that William S.
Burroughs translated from literature to sound (taped cut-ups), film
and mixed media experiments.
2-
Cameron F., Kenderdine, S. (Éd.) (2010), Theorizing Digital
Cultural Heritage, Cambridge,
MIT Press.
Saturday, 24 May 2014
Underground
Underground is a sound installation in collaboration with Philippe-Aubert Gauthier developed specifically for FIMAV 2014. Along the bike ride, people could go through a projection and sound spatialization array consisting of powerful loudspeakers that have been sealed, buried underground, and connected to a system of flexible hoses. These hidden hoses act as acoustic wave guides that make it possible to distribute sound in an invisible apparatus. Beside the underground apparatus, two loudspeakers mounted on tripods and a sound system in a rack case covered with canvas tarps, stands out as sculptural forms.
Labels:
collective art show,
Sound,
sound installation
Friday, 27 September 2013
Something is Happening / Quelque chose se produit
This project was supported by the Conseil des Arts et Lettres du Québec within the framework of a grant for research and creation. A part of the project was realized during a residency at Centro Multi Media in Mexico City and will be presented at the A/B Galeria in October and November 2013.
The first experimentation and reflection started in 2010 and were tested during an artist residency at Centre Sagamie (specialized in digital print).
This project fits in the lineage of our recent installation Télétoxie which investigated the techniques of realistic sound synthesis and physical modelling for the creation of Foley sounds in video games or in cinema.
Context:
computer-generated images
Quietly but surely,
computer-generated image
continues its sneaky infiltration of visual pop cultures: cinema, 3D
images, television, video games. This progressive and historical
replacement of the painted, mechanically-reproduced, printed,
photographed, and filmed images by a synthetic, digitally-generated,
image is now anchored in our cathodic culture. But the synthetic
images seem mainly, perhaps exclusively, made and thought for the
screen's bright luminosity.
Consequently, for this project we worked on the encounter between the synthetic, computer-generated, image and the paper, its ink and its materiality. We proceeded so in order to remove the computer-generated image from its usual territory - the strong luminosities of screens - and to investigate its visual flaws and visual through its conceptual collision with paper-related technologies, in the historic lineage of visual representations and their techniques.
Consequently, for this project we worked on the encounter between the synthetic, computer-generated, image and the paper, its ink and its materiality. We proceeded so in order to remove the computer-generated image from its usual territory - the strong luminosities of screens - and to investigate its visual flaws and visual through its conceptual collision with paper-related technologies, in the historic lineage of visual representations and their techniques.
Computer-generated
images and digital prints
Since
the computer-generated image results from a calculation on computers,
size and resolution are almost without limit. With this in mind, we
investigated the production of these images within a tense relational
network between the two limits of the digital printing: size and
detail, i.e. high resolution. The objective was to push printers to
their limits and create images with an emphasized material presence,
solidified by the substratum of printing process, but also by the
depth of the details, since printed resolution can go beyond the one
found in HD screens ... no matter how big the screens are.
Description
Our
generated images are based on physical
modelling (gravity, wind, smoke, diffraction, particles, etc.,
as found in common CGI software) in order to create a series of
images, yet simple but mystical at the same time. This work evolves
around the visual culture of digital visual/special effects and,
especially, the strange artificiality
of computer-generated images in the aftermath of a longer
quest for realism. Such a retroactive loop of infinite
representations and generated images is targeted at the actual
equipment, i.e. hardware, which is generally used for the
fabrication, manufacture, of filmed or photographed images. And so,
our compositions present portraits and landscapes which
depict, and recast in a suggested grand narrative, some of the great
yet anonymous characters and constructors of image history on the
verge of their obsolescence:
some studio lamps, an almost empty studio and a simple visual
effects.
This
working axis is related to the popular association between increased
resolution and increased realism. As Jonathan Sterne mentions: “that
proposition hides a few other common assumptions: 1) that greater
definition is the same thing as greater verisimilitude; 2) that
increases in definition necessarily enhance end-users' experience;”1.
In fact, we tend to observe that an increased resolution and
definition encourage a kind of hyper-realism that provides details
beyond the senses' limits. These preconceive and cultural ideas,
partly nurtured by the cinema industry and visual culture, about
realism and verisimilitude (proximity of the reality) that we
investigate and address.
Video installation
Besides
the digital prints, “Something is Happening” is also a video and
sound installation. From the computer models used for the prints, a
slowly evolving video was generated. More precisely, we generated a simple visual effect in order to take typical CGI out of their common spectacular uses (such as in Hollywood movies) and to create a non-spectacular, kind of banal, video art installation to initiate a critical reflection on the appearance of
this new medium, synthetic images and its relationship with realism
and verisimilitude. How does it relate and emerge from previous film
and studio technology? Why CGI graphics are obsessed by photo-realism
as a marker of realism? For us the use of the CGI images is a way to
look in a different way at hyper-realism.
You can see an excerpt of the video via: https://vimeo.com/120880632
The sound generated for the video is also referring to cinema or photography studios through the synthetic electrical humming of studio lamps.
To conclude, in an installation context, the digital prints and the video are presented according to the tension described earlier with respect to the brightness of the digital images (i.e. TV screens and projectors) and the materiality of the printed image and it's inks.
You can see an excerpt of the video via: https://vimeo.com/120880632
The sound generated for the video is also referring to cinema or photography studios through the synthetic electrical humming of studio lamps.
To conclude, in an installation context, the digital prints and the video are presented according to the tension described earlier with respect to the brightness of the digital images (i.e. TV screens and projectors) and the materiality of the printed image and it's inks.
1Sterne,
MP3, The meaning of a format,
Duke University Press, 2012, p. 4-6.
The pictures below were taken at Artspace artists-run centre, Peterborough, Ontario.
Labels:
artist's residencies,
CGI,
installation,
Sound,
Video
Wednesday, 10 April 2013
Drapés
Drapés
is a recent visual and sound installation. This project was supported
by the Conseil des Arts et Lettres du Québec within the framework of
a grant for research and creation. A part of the project was realized
during a research and creation residency at Daïmon media art centre
in Gatineau, Québec and presented at Centre d'exposition L'Imagier
(also in Gatineau).
The
starting point of the project was my recent work in digital prints,
in painting, in performance and in sculpture, which are all inhabited
by a specific element: the drape (le drapé).
The
research and creation of images started in November 2010 during an
artist residency at Centre Sagamie in Alma, Qc, specialized in large
scale prints, with the financial support of Sherbrooke City.
Concept and ideas at
the origin of the project
The
drape is charged with historic, mythological references, or religious
likened as symbols, more or less consciously, by the popular culture.
I wish to open reflections on the appearance, the distribution and
the transformation of stereotypes through popular imaginary. From the
Greek statue, which engraved in the stone the artillery of beauty
standards at that time, passing by the uncountable representations of
the Saint-Marie, to the popular representations of Death (the
Grim Reaper or a corpse lying under a sheet), the drape - predecessor
of the sewn and assembled garment - takes place and hides bodies to
protect them, to dress them, to mask them, but always by creating a
certain mystery, what maintains also, paradoxically, a fascination
for the destitution of the hidden body.
For
Drapés, the intention is to evoke and to question the
solidity and the origin of the current Occidental stereotypes where
the drape, alone or near bodies, is the central visual element. How
are the current stereotypes still bearers of original symbols? How
does information propagation mediatized in masses influence these
same simplified symbols? What are the parallels? How, and in which
manner, can we reference cohabitation in the context of installation
and remind the viewer of the generic variety of senses of an object
and so by-pass the fields of influence and the syncretism of the
large-scale medias?
With
this project I look at fragments of the Occidental history of the
drape and its representation.
Physical
description
The
guiding axis of this project was the creation of a new series of
digital images printed on fabrics, and it, to transform these images
into long curtains, into flags, into banners, into shrouds
(linceuls), etc. The large-scale soft images are blown by the wind
produced by industrial ventilators (fans). To revitalize the
temporality of interactions between the movements of the air and the
drapes, ventilators are connected to a system of control in real time
which allows to engage or to interrupt some of the ventilators.
Through this windy landscape one finds some emergency vehicle
revolving lights. The later being, with the video, the only light
source in the installation.
Sound
was approached as follows: composition is one of silences, acoustic
sounds and light sonifications of the electric devices present in the
installation. We wished to leave a place with the acoustic sounds:
beating and banging of fabric, curtains and flags. Then, we used
electromagnetic sensors to make slightly audible the humming from the
sources of movement of the soft images, added to an irregular
electroacoustic crackling of the revolving lights.
Finally,
a digital stop motion video was created during an artist residency at
Daïmon media art centre to be projected inside the installation.
Drapés
relies on finding a balance between the coexistence of different
types of representation within a global perspective. The project
wants, above all, to be considered as a new research in installation
in which the main objective is to create a whole ensemble which
appears as a rich and opened evocation of symbols, references and positioning.
Monday, 11 March 2013
PIETA - A Mystery Unfolding
A video animation based on my research in performance, painting and digital photography dealing with popular representation modes of drapes across history.
Pieta is a video generated from my research in performance, in painting and in digital photography.
The video was created from a series of photographs taken in my studio. The photographed action relies on the presence of two bodies evoking an ancient statue with the intention to show a glimpse of mystic charge.
The action deployed itself on a two hours period and was documented such as we photograph a very stable performance.
The video ends on a static image … Freezing the two partially revealed bodies in a fixed reality. We could say that the video returns to it's original photographic form.
The esthetic research axis for "Pieta" were the mysticism, the sacred and the mythological representation of the body.
Pieta refers to a popular religious icon created by Michaelangelo Buonarroti in the 16th century.
My first interest in this sculpture was the generous presence of drapes (drapés).
In fact the "drapé" is frequently present in my work, as an esthetic proposition about the opaque body, the taboo and mysterious body, which comes from my interest in questioning notions of representation issued from grand archetypes of the apprehension of the world such as the scientific thought and the mystic thought, also called magical thought.
Pieta is a video generated from my research in performance, in painting and in digital photography.
The video was created from a series of photographs taken in my studio. The photographed action relies on the presence of two bodies evoking an ancient statue with the intention to show a glimpse of mystic charge.
The action deployed itself on a two hours period and was documented such as we photograph a very stable performance.
The video ends on a static image … Freezing the two partially revealed bodies in a fixed reality. We could say that the video returns to it's original photographic form.
The esthetic research axis for "Pieta" were the mysticism, the sacred and the mythological representation of the body.
Pieta refers to a popular religious icon created by Michaelangelo Buonarroti in the 16th century.
My first interest in this sculpture was the generous presence of drapes (drapés).
In fact the "drapé" is frequently present in my work, as an esthetic proposition about the opaque body, the taboo and mysterious body, which comes from my interest in questioning notions of representation issued from grand archetypes of the apprehension of the world such as the scientific thought and the mystic thought, also called magical thought.
Wednesday, 25 April 2012
Drapés
"Drapés" is a photographic and sound installation by Tanya St-Pierre and Philippe-Aubert Gauthier. The project has received the support of the Conseil des Arts et Lettres du Québec (CALQ) in Visual Arts. A part of the project was developed at Centre Sagamie (Alma, Qc, Canada) and was achieved during a residency at Daïmon media art centre in november 2012. (See full explination of the project in the other post intitled Drapés.)
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